Showing posts with label Tod Machover. Show all posts
Showing posts with label Tod Machover. Show all posts

Tuesday, January 26, 2010

But Is It Art?

Recently Tod Machover, whose work I discussed in a recent blog post, wrote a guest editorial for The New York Times.

It fits in with a topic I have been wanting to cover anyway, the increasing use of electronic tools to easily create music.

As a point of reference, let me say my personal tastes skew toward acoustic music with minimal production. Give me a solo voice or a solo instrument, as unadulterated as possible, and I'll savor the purity of it. I'm partial to warm, uncompressed sounds. Here are two examples:
  • Danielle Ate the Sandwich She has recorded herself in her apartment playing either guitar or ukulele. It's her voice that I love.
  • Chet Baker A great example of emotive jazz.
  • However, I've been reading some very thought-provoking discussions about how new technologies are or aren't good for music and decided the topic was worth exploring. Let me start with this:
    Gary Jarman, singer and bassist for UK indie rockers the Cribs, believes some of the passion has gone missing now that anyone can record and release a song.

    "It shouldn't be easy [to be a musician], you know? Nowadays it's just like everyone's got a laptop, everyone's got GarageBand, everyone's got a MySpace page," Jarman tells Spinner. "People can have a band or do a song as if it's a vanity project." "The Cribs Think It's Too Easy to Make Music," Spinner, 1/11/10.
    In contrast, the people pushing the technology think the ease of creating music is what is valuable.
  • Most of the skeptics I talk to aren’t upset by the use of computer software or programming in and of itself; in fact, many of them are artists and composers who use technology in their own work as well. What upsets them about my work is the way I give up control over the creative process to people who are not necessarily trained musicians and are often complete strangers.

    My response to these critics is to clarify my focus in many of these works: the creative process rather than the creative product. Many of the most exciting, fulfilling, and spiritual experiences of my life have been about creating and performing music. I am trying to share the experience of those moments, not the music that resulted from them, in my own works. "Interview: Jason Freeman," Networked Music Review, 3/11/07.
  • A lot of singers I know don’t like Auto-tune. They grumble that they shouldn’t have bothered to do all that practicing and studying. Auto-tune makes things easier in the studio, and increasingly on stage, no doubt about it. This bothers people who care about how difficult music is to make. Auto-tune threatens some of the myths we have about musicality: that it’s a special talent possessed only by an exceptional few, and that there’s something noble and admirable in the lifetime of discipline it requires. When Lil Wayne goes into a recording studio, smokes a blunt or three and freestyles an Auto-tuned melody off the top of his head, it calls our European-descended assumptions about romantic musical heroism into question.

    In my opinion, this is all for the best. Music isn’t fundamentally about technique. It’s a transmission medium for emotions. A confident and definite performance comes across, accurate pitch or no. When you have a singer do take after take after take in search of technical perfection, you often end up with the sound of a bored and annoyed singer. ...

    It’s way too late in the history of technology to be worrying about authenticity. What’s so authentic about recorded sound to begin with? ... What’s so authentic about multitrack recording, compression, EQ, pop filters, artificial reverb, or selecting from multiple takes to find the best one? All that matters to me when I listen is how the music makes me feel. "In praise of Auto-tune," Ethan Hein's Blog, 12/3/08.
  • Music Creativity Through Technology is dedicated to music educators working with the "Other 80%" of students in our schools who do not participate in the traditional performing ensembles and music classes. With the latest tools in music technology, these educators are finding ways to unleash the creative potential of many of these students....

    The impact that GarageBand had can be seen in the overnight emergence of virtual composers sharing their GarageBand creations on the web and reaching out for comment and guidance. As a music educator, I found this especially exciting as it renewed my interest in finding ways to reach those students in our schools that drop out of the traditional music programs as they progress up through the grades, the traditional programs where more and more emphasis is place on traditional performing ensembles and performance expertise of selected repertoire (see Williams 1987). Through lectures, presentations and keynotes, and the work of my graduate students, I began to focus on what I termed the "non-traditional music student (NTMs)," the other 80 percent of students in our school programs that are disenfranchised from music education in one way or another. "The Other 80% Music Home," Music Creativity Through Technology (www.musicCreativity.org).
  • I watched people go through the same dilemma with online writing. Back in 1998 or so, (a few) people had elaborate personal sites built by hand that would update once a month or so. Then blog software came along and they all thought it was the death of online publishing because anyone could do it, and update not just daily but several times a day.

    And that attitude has been shown to be pretty much total bunk.

    There are now millions of people writing online and if you know where to look, you can find plenty of great things. That also means there are millions of sites that one might call "crap" that don't interest them, but it's worth it to increase that 1% of really good stuff.

    I see the same parallel with music and movies. It's great that things are getting easier. I wish anyone with an idea would write down the idea and have software completely form that into action. I know people invest years in learning tools and they kind of hate it deep down when some kid can pick up the same techniques in ten minutes that took them ten years, but get over yourselves.

    Seriously, the mass democratization of everything is one of the crowning achievements of the Internet. In the long run it will mean tons of great music and tons of great short movies and tons of great writing. Don't worry about the problems of millions of people making music -- there are already tools in place to filter out just the best music (like garageband.com's rating system).

    posted by mathowie at 8:28 AM on December 4, 2004 "Is Reason and other programs making music production too easy?" Ask MetaFilter.
  • Finally, to wrap up the pro-technology folks, let me cite a reader comment on Tod Machover's editorial.
    ... think about musical instruments. How much time does a violin student spend learning to play in tune? Imagine a digital violin that always plays in tune. That frees up hours and hours of time the student can then devote to higher-level exploration of musical expression. (And, yes, the intonation of the instrument can be made contextually 'aware' - q.v. Hermode tuning, an algorithm that tunes digital instruments on the fly according to the harmonic context they are in). ...

    So this is the future I hope we see: digital instruments imbued with context-aware, programmable and customizable musical intelligence. Having tools like that will free people to create music we can't even imagine.
    Paul Henry Smith
    Smith's comment led me to his website where he posted an interview he did.
    This is one of the most exciting and important contributions digital orchestras can make in our musical life. They enable composers to get their music played without the cost and resistance of an acoustic orchestra. My hope is that this new-found avenue for orchestral composition will result in a flowering of activity supporting innovation and refinement in orchestral music, necessary to keep this mode of expression alive and thriving for both acoustic and digital orchestras. In my view, then, acoustic orchestras ultimately benefit from the emergence of very good digital orchestras. Just as interest in acoustic guitar music has been immeasurably increased by the emergence of the electric guitar. "Paul Henry Smith Interview in Beat Magazine," Paul Henry Smith, 9/23/09.
    And this:
    Which brings us to now. The digital instruments are still limited, but they’ve gotten much better than they were even in 2003, and they’re still improving. They are improving faster than acoustic instruments. My five-year investment in learning how to play them, how to master them, is paying off. And within the next ten years there is no question that I will be able to follow my musical imagination anywhere it leads with more suppleness, expression and ease than the current generation of digital musical instruments allows. "Can digital orchestra instruments be musically compelling?" Paul Henry Smith, 8/10/09.
    Among those who do accept technology, they sometimes make a distinction between technology used creatively versus technology used in a banal manner. Here's what Machover said in his editorial.
    Technology has democratized music in ways that are surprising even to me, revolutionizing access to any music anytime with iPod and iTunes, opening interactive musicmaking to amateurs with Guitar Hero and Rock Band (which both grew out of a group I lead at the M.I.T. Media Lab), providing digital production and recording facilities on any laptop that surpass what the Beatles used at Abbey Road, and redefining the performance ensemble with initiatives like the Stanford iPhone Orchestra and YouTube Symphony. ...

    But we can’t take such freshness for granted. Musical technology is so ever-present in our culture, and we are all so very aware of it, that techno-clichés and techno-banalities are never far away and have become ever more difficult to identify and root out. It is deceptively challenging these days to apply technology to music in ways that explode our imaginations, deepen our personal insights, shake us out of boring routine and accepted belief, and pull us ever closer to one another. "On Future Performance," Opinionator Blog, NYTimes.com, 1/13/10.
    Influential musician/producer Brian Eno says that the reason we don't always get great music from technological tools is that, unlike the piano or violin, we haven't worked with them long enough yet.
    On the synthesiser: 1

    "One of the important things about the synthesiser was that it came without any baggage. A piano comes with a whole history of music. There are all sorts of cultural conventions built into traditional instruments that tell you where and when that instrument comes from. When you play an instrument that does not have any such historical background you are designing sound basically. You're designing a new instrument. That's what a synthesiser is essentially. It's a constantly unfinished instrument. You finish it when you tweak it, and play around with it, and decide how to use it. You can combine a number of cultural references into one new thing."

    On the synthesiser: 2

    "Instruments sound interesting not because of their sound but because of the relationship a player has with them. Instrumentalists build a rapport with their instruments which is what you like and respond to. If you were sitting down now to design an instrument you would not dream of coming up with something as ridiculous as an acoustic guitar. It's a strange instrument, it's very limited and it doesn't sound good. You would come up with something much better. But what we like about acoustic guitars is players who have had long relationships with them and know how to do something beautiful with them. You don't have that with synthesisers yet. They are a very new instrument. They are constantly renewing so people do not have time to build long relationships with them. So you tend to hear more of the technology and less of the rapport. It can sound less human. However ! That is changing. And there is a prediction that I made a few years ago that I'm very pleased to see is coming true – synthesisers that have inconsistency built into them. I have always wanted them to be less consistent. I like it that one note can be louder than the note next to it." "On gospel, Abba and the death of the record: an audience with Brian Eno,", The Observer, 1/17/10.
    Musician Jonathan Coulton says that new technologies allow for more experimentation.
    I’ve recently become very interested in all sorts of electronic gizmos and gadgets and composition and performance tools because you can only do so much with a guitar. And I love to play the guitar. I love to listen to the guitar, but there’s really something satisfying about putting it down and picking up a ridiculous piece of equipment with a lot of buttons that’s going to make a lot of noise and also inject a lot of chaos and randomness into what happens. The Zendrum in particular, when I play that, it’s always a little bit different. That’s because I make mistakes and some of the buttons go off by themselves, but you can feel the audience getting sort of excited when that happens. That’s what live performances are about: that process by which you accidentally find something awesome. So for me that’s what I love about those devices and that’s what I love about technology and music: the potential to sort of shake things up and bring you to places you wouldn’t otherwise get to. "Jonathan Coulton Talks Music, Technology and uPlaya.com," The Blogs at HowStuffWorks, 10/28/09.
    In this blog post, producer/composer Spencer Critchley explains why he likes one musician's use of technology, but not another's.
    Thomas' use of technology was creative, taking things apart and reusing them in imaginative ways. His music presented technology through an emotional filter, such as affectionate parody, as in 'She Blinded Me With Science', or a haunting nostalgia, as in much of The Golden Age of Wireless. ...

    The Rhinestone Cowboy's use of technology wasn't creative, just productive. He was simply saving himself the expense of hiring background singers. The harmonizer didn't add anything new to his music, apart from the slightly creepy effect of hearing two perfect clones of the Rhinestone Cowboy. "More Creativity in a Can: When Thomas Dolby Met the Rhinestone Cowboy,"
    O'Reilly, 3/4/09.
    Ethan Hein, who I already quoted above, had this to say about sampling.
    DJs are to traditional instrumentalists as photographers are to painters. You can’t make blanket statements about the validity of the entire medium; you need to go on a case-by-case basis. DJs and photographers have a lower barrier to entry than cellists or painters but the path to mastery is every bit as long.

    We’ve become accustomed to lavish production values in our recorded music, and that comes at a steep price tag if you want live instruments and analog tape. The expensiveness of lavish, dense live recordings forces conservative choices. The effortlessness of sampling leads to more risk taking, more experimentation, more innovation. Also more amateurish nonsense, but that’s the nature of the beast. A low penalty for failure is a necessary precondition for success. "Copyright Criminals," Ethan Hein's Blog, 1/25/10.
    In summary, music technology appears to be either a positive (allowing more people to create music) or, at worst, a neutral (delivering music that may not be artistic, but isn't the fault of the technology).

    Is it bad that technology enables people who might not have talents in the traditional sense to make music? No. If "untalented" people create musical careers because the technology provides a "crutch," then so be it. If the quality of music has gone down as a result of production tricks, then perhaps the solution is to provide exposure to a broader range of musical influences, which does appear to be happening.

    Suzanne Lainson
    @slainson on Twitter

    UPDATE, 1/30/10
    Jazz guitarist Pat Metheny is going to tour with an orchestra of 40 musical robots. They are specially created musical machines which he programmed to play.
    Not only does the visual spectacle of robots playing along with Metheny’s always-impressive guitar work hypnotize the viewer, but it sounds great for the same reason live orchestras sound so much better than CDs: They’re essentially 100-point surround sound speaker systems housed in a massive acoustic space with its own resonances, and no home theater (well, no home theater without robot or human performers) can duplicate that sound. ...

    These musicians may be machines, but their performance varies significantly each time. “Even if you wanted it to be exactly the same every time, it’s not,” said Metheny, adding that subtle variations are caused by the robots’ mechanics, timing and the room in which the machines are playing — and that he can toggle musical parts between the players to switch things up. "Robot Band Backs Pat Metheny on Orchestrion Tour," wired.com, 1/28/10

    Tuesday, January 5, 2010

    Tod Machover and Musical Innovation

    The MIT Media Research Lab, started in 1985, has fascinated me because it creates the future, or what the future could be. It brings together designers, engineers, artists, and scientists to work within research groups, which are then further divided into projects.

    Here are the 25 research groups.

    There are two research groups devoted to music:

  • "The Music, Mind and Machine group is working towards bridging the gap between the current generation of audio technologies and those that will be needed for future interactive media applications."

  • The other group, Opera of the Future, is headed by Tod Machover, whose ideas I want to discuss in this blog post.
  • The Opera of the Future group (also known as Hyperinstruments) explores concepts and techniques to help advance the future of musical composition, performance, learning, and expression. Through the design of new interfaces for both professional virtuosi and amateur music-lovers, the development of new techniques for interpreting and mapping expressive gesture, and the application of these technologies to innovative compositions and experiences, we seek to enhance music as a performance art, and to develop its transformative power as counterpoint to our everyday lives. The scope of our research includes musical instrument design, concepts for new performance spaces, interactive touring and permanent installations, and "music toys." It ranges from extensions of traditional forms to radical departures, such as the Brain Opera, Toy Symphony and Death and the Powers.
    There are 16 projects in this research group. These are the ones that interest me the most:

    Hyperinstruments
    The scope of our research includes music instrument design, concepts for new performance spaces, interactive touring and permanent installations, and "music toys", and ranges from an extension of traditional forms, to radical departures such as the Brain Opera and Toy Symphony. (Here are some of the creations.)
    Personal Opera
    This development is based on two guiding principles: first, that active music creation yields far more powerful benefits than passive listening; and second, that increasing customization of the musical experience is both desirable and possible, as evidenced in our group's development of Personal Instruments (see Music, Mind, and Health) and Personal Music. Personal Opera goes a step further, using music as the medium for assembling and conveying our own individual legacies, representing a new form of archiving, easy to use and powerful to experience.
    Hyperscore
    Hyperscore is a graphical computer-assisted composition program intended to make composing music accessible to users without musical training as well as experienced musicians. The software maps complex musical concepts to intuitive visual representations. Color, shape, and texture are used to convey high-level musical features such as timbre, melodic contour, and harmonic tension.
    Machover's work allows average people (who I have labeled "people formerly known as fans") to become more involved in music creation and participation.

    Because not everyone is familiar with Machover, I wanted to do a blog post devoted to his ideas. I've pulled some quotes:

    On giving untrained people easy-to-use tools.
  • Music exerts its power when we are actively engaged, not when we listen subliminally. For this reason, I have been working with my group at the MIT Media Lab to create musical tools – often with specially designed technologies – that enable everyone to participate directly in music-making regardless of background....

    In my view, a prime example of the kind of new musical ‘ecology’ that we should seek is found in our culture’s relationship with cuisine. We all enjoy eating at three-star restaurants and admire the achievements of the world’s greatest chefs. At the same time, we do not hesitate to dive in ourselves to prepare special meals of high quality on special occasions. We also put together daily meals for ourselves, improvising content that reflects our personal styles. We enjoy eating and even studying the most ‘expert’ cuisine we can find, but are not scared to make and invent our own. In turn, the fact that we constantly prepare food ourselves makes us better understand and appreciate other food that we encounter.

    Music – and most of the arts – has come very far from such a ‘healthy’ ecology, and it is this that we need to reinvent. Technology can help, as it can act as a bridge to each of us depending on our background and experience, taking advantage of our skills and compensating for our limitations. Even more importantly, we need to establish a fundamentally new partnership between all of the potential participants in our musical culture, including individual artists, all parts of the music business, technology, lifestyle, health and social organisations, music presenting and broadcasting entities, research institutions, artists-as-mentors and – last but not least – the music-loving public. Only in this way can we establish a culture that will allow music to reach its full potential in shaping and transforming our experience. Doing so will allow music to exert its most powerful possible influence on society at large. Surely we can imagine a world where music is at least as nourishing as a three-star meal? "Beyond Guitar Hero - Towards a New Musical Ecology," RSA Journal, January–March 2009.
  • "I think most people, given the opportunity and the right context and maybe the right tools, have far more ability to express themselves and to do original things than (1) they’re given credit for and (2) than they realize themselves,” he says. “One goal should be to help anyone who has a natural inclination to a certain kind of thing go as far as they can.” ...

    “You want everybody’s talent to be developed to the fullest extent,” he says. “Even Mozart’s -- you want to find a way that, through the tool, the experience, and the culture, the person has every possibility to go further than he or she ever expected. But you want that for everybody."

    ... Machover says that he isn’t helping people become prodigies; he’s helping them become active amateurs. And raising the bar for everyone -- from virtuosos to those who sing in the car with the windows rolled up -- is nothing but beneficial. The good will continue to get better, and the general populace’s ability to appreciate the good will improve too.

    “Right now, we have a culture where if there were a Mozart, you’re not sure that some large percentage of people would recognize it or know the difference, really,” Machover says with a laugh. “So there’s a real advantage in just having as many people as possible be open-minded and aware and pushing themselves as far as possible.” "Manufacturing Greatness," American Way Magazine, 1/15/09.
  • On the subject of stars and heroes and virtuosi, Machover accepted that every society naturally wants to help exceptional artists succeed, but that in our own, an unhealthy gulf exists between great artists and everyone else “just making things” and very visible on My Space. Not only now, he argued, but in the renaissance time of Byrd and Downland, their “genius” flowered in a rich culture of lots and lots of people able to make music. Similarly, Mozart and Beethoven were the best of a deep strata of musicianship. His final analogy was cuisine. We need, he declares, a new “ecology of music”, in which we have access to the 3-star, the takeout order, the home-made dinner and the quick-fix sandwich. This ecology depends on awareness – on teaching kids where music comes from “because if you made something yourself, in the right context, you really learn something about the value of doing it well” – and on stars and experts who “keep the level up” with their insights and skills. "The future of music and the future of design," Design & Society, 1/16/09.
  • On giving children more tools.
  • "It's so difficult, physically to learn a traditional musical instrument,'' he said. ''The smartest kids take a lot of time just to master the interface -- to say nothing of creativity -- before you're expressing something, and way before you're expressing something individual.

    ''I think that what I've tried to do in all this work is to emphasize creativity over virtuosity.'' ...

    [The following is a comment in the article by its author, James Gorman.] When I tried the Beatbugs and Music Shapers I felt a tactile surge of pleasure more than an intellectual one. The instruments are, of course, less demanding than traditional ones, and in the end might be less enriching. But they are not designed as ends. They are designed to offer the pleasure of music before the pain of making fingers do unheard of things. "Playing Music as a Toy, and a Toy as Music," New York Times, 6/3/03.
  • He was inspired to develop Hyperscore after discovering how few music-instruction options existed for his young daughters. Although children are encouraged to tell stories without knowing grammar and to paint without study, years of rigorous training typically precede Junior's Opus 1. ''There seems to be a deeply embedded sense that you have to learn a lot before you can write music,'' he said.

    So he set out to create software that would convert expressive gestures -- lines, patterns, textures and colors -- made on the screen into pleasing and variable sounds. The goal, he said, is to let children have ''the direct experience of translating their own thoughts and feelings into music.''

    ''Then music becomes a living, personal activity, and not a given which is handed down from experts or from history.'' "From a Few Colored Lines Come the Sounds of Music," New York Times, 5/27/02.
  • On creating an interactive presentation.
    We are searching for something between top-down authority and complete anarchy--the interesting balance in between. We live in a very fragmented world in which people often feel out of control. What we are doing here is more than putting together notes of music; we are trying to touch people's lives. The hope is that art can provide a model for how people can come together and interact in other aspects of their lives.

    The traditional concert model has all the work done on stage, finished ahead of time and then organized by the conductor--it is like the traditional model of the mind. As a result, of all the arts, music requires the most work because the imagination has to fill in all the details. The seriousness with which people approach music is frightening; we need to do something because people are forgetting how to listen." "Interview with Tod Machover,"Scientific American, 7/29/1996.
    On making the world more musical.
    I imagine musical instruments built into our environments - our furniture, clothing, walls, handheld objects - that will project our conscious and unconscious intentions onto our surroundings. A concert then would not be a special occasion but always around us, meaningful sound responding to our subtle commands, mirroring our attitudes, enhancing our actions at some moments, providing counterpoint or contradiction at others. Perhaps five or ten years down the line we will have developed a Home Opera, designed to be experienced in the place where one is most comfortable, completely vivid and theatrical, yet personalized for and by each individual.

    [Glenn] Gould went even further, predicting that "in the electronic age the art of music will become much more viably a part of our lives, much less an ornament to them, and that it will consequently change them much more profoundly." Our goal is to figure out how - in technological, musical, and human terms - to turn Gould's fabulous vision into reality. "The Brain Opera and Active Music."
    Two of Machover's former students, Alex Rigopulos and Eran Egozy, founded Harmonix, which created Guitar Hero and Rock Band. They applied Machover's concepts.
    When they formed Harmonix, their goal was to develop games that could make people feel like rock stars—in their living rooms. "The Making of The Beatles: Rock Band," IEEE Spectrum, 9/2009.
    Machover would like to see them take their games even further.
    "Imagine if [Guitar Hero] were truly expressive, truly personal, truly creative. The wonderful thing about Guitar Hero is that it opens up the door for everybody to be not just a passive listener but a real active participant in music," Machover says. "I think that is the future of music: music that is a collaboration between what we traditionally think of as composers and performers and the audience." "A Composer At The Edge Of Sound."NPR, 11/16/08.

    Suzanne Lainson
    @slainson on Twitter